FIELD PERCEPTION ENGINE
4096 PARTICLES / 0 TETRAHEDRA / 8 RECEIVERS / GPU-COMPUTED
LATTICE = KNOWN FIELD / PERTURBATION = SIGNAL / PARTICLES = SHADOW
OBJECT: SPHERE
SIGNAL: 100%
NOISE: 5%
R(x) = LATTICE(x) - OBJECT_SHADOW(x) + NOISE(x) / THE RESIDUAL IS THE PERCEPTION